Experience: 5+ years
Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines. Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms.
Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists
5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example
Pluses Shipped AAA PC or console titles as a Senior 3D Character Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences 5+ years of experience in game development Expert knowledge of creating realistic creatures and assets Expert knowledge of Max/Maya or equivalent package Expert knowledge of Photoshop Expert Knowledge of games development pipeline/environment/engines Expert Knowledge of ZBrush/Mudbox or equivalent Expert knowledge of texturing Ability to create highpoly and lowpoly models and textures Experience creating/tuning surface shaders a plus Excellent communication skills Good eye for details English language A strong team player & leader by example Creation of high quality game assets in collaboration with concept artists and CCO Maintaining the production pipeline and meeting deadlines.
Working closely with the implementation and gameplay departments. Prototyping new technologies on the given platforms. Leading the 3D Artists team Setting the quality targets and bar for 3D assets and textures on the projects Sharing knowledge and techniques across the studio Mentoring 3D Artists
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