Experience: 3+ years
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal .
If you have a strong background in game development, graphics programming, and engine architecture , and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
- Design, develop, and maintain engine-level systems and game development tools using C++. - Build and enhance game modding tools, editor extensions, and development pipelines. - Extend engine capabilities to improve workflows for developers, artists, and designers.
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems. - Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. - Work with HLSL/GLSL shaders and modern rendering techniques.
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. - Identify and resolve bottlenecks affecting graphics performance and engine efficiency. - Debug complex rendering, graphics, and cross-platform compatibility issues.
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions. - Write clean, maintainable, and well-documented C++ code following engineering best practices. - Participate in code reviews, architecture discussions, and technical decision-making.
- 3-6 years of experience in game development, graphics programming, or real-time rendering. - Strong proficiency in C++ . - Hands-on experience with one or more graphics APIs:
- Rendering pipelines - Shader programming (HLSL/GLSL) - 3D mathematics - Real-time graphics concepts
- - Experience with Unreal Engine or a similar game engine. - Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading. - Strong debugging, analytical, and problem-solving skills. - Ability to work independently in a distributed or remote team environment.
- Experience with engine customization and low-level systems programming. - Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight , or similar. - Experience developing cross-platform applications or working within performance-constrained environments. - Exposure to game development tooling, editor extensions, asset pipelines, or automation. - Background in multiplayer systems or large-scale game architectures.
- C++ - Game Development - Graphics Programming - DirectX / Vulkan / OpenGL - Rendering Pipeline
- Unreal Engine - Shader Programming (HLSL/GLSL) - Engine Development - Performance Optimization - RenderDoc - PIX - Nsight - Game Tools Development - Modding Tools
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